Labelling pots and lamps in your source
Appearance
A slider marked POT0 tells you nothing when you come back to a program six months later. The editor reads short tags out of your comments and uses them to label the simulator's controls as you type.
The tags[edit | edit source]
| Tag | Labels |
|---|---|
; #POT0 Delay time |
POT0, POT1, POT2 |
; #LED1 Tempo |
The two indicator lamps |
Tags are read from the comment part of a line, so they never collide with code. Hovering a renamed pot still shows which one it is underneath.
[edit | edit source]
; #slot 5 works the same way on the hardware side. With
Filename / Toggle Position set to AUTO, the editor reads the tag and writes to
that slot, so a program carries its own destination. With no tag it writes
3.hex, the slot a board with no toggles fitted reads. See
Using the Sandbox FV-1 Editor.