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Using the FV-1 simulator
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== Levels == '''Input''' and '''Output''' trim the signal either side of the simulated chip, in dB. Input defaults to β6 dB. This matters more than it sounds. The FV-1's accumulator saturates, and the simulator models that saturation, so an input that is too hot will clip inside your algorithm in the same way it would on hardware. If something sounds unexpectedly crunchy, pull the input level down before you go hunting for a bug in your code. '''Bypass''' passes the dry signal through so you can A/B against the effect.
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