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Editing Using the simulator indicator lamps

Revision as of 01:04, 5 September 2026 by Matthew (talk | contribs) (Created page with "The simulator's '''Indicators''' section has two lamps, '''LED1''' and '''LED2''', which follow the registers <code>REG30</code> and <code>REG31</code> as your program runs. They give you a way to see a value you cannot hear β€” an envelope follower, a tempo, the state of a switch. == How brightness is worked out == The lamp reads its register as S1.23: * '''0''' is off. * '''1.0''' is full brightness. * A negative value is off. It is not rectified, so a bipolar signa...")
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